SkillScriptExecutionResult
AgentPrism.Core.dllThe result of one skill script execution.
public sealed record SkillScriptExecutionResult : IEquatable<SkillScriptExecutionResult>Inheritance
Section titled “Inheritance”object ← SkillScriptExecutionResult
Implements
Section titled “Implements”IEquatable<SkillScriptExecutionResult>
Inherited Members
Section titled “Inherited Members”object.GetType(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()
Constructors
Section titled “Constructors”SkillScriptExecutionResult()
Section titled “ SkillScriptExecutionResult()”public SkillScriptExecutionResult()Properties
Section titled “Properties”Duration
Section titled “ Duration”The execution duration.
public TimeSpan Duration { get; init; }Property Value
Section titled “Property Value”ExitCode
Section titled “ ExitCode”The process exit code, or null on timeout.
public int? ExitCode { get; init; }Property Value
Section titled “Property Value”int?
StandardError
Section titled “ StandardError”Standard error. It is truncated when it exceeds its limit.
public string StandardError { get; init; }Property Value
Section titled “Property Value”StandardOutput
Section titled “ StandardOutput”Standard output. It is truncated when it exceeds its limit.
public string StandardOutput { get; init; }Property Value
Section titled “Property Value”Succeeded
Section titled “ Succeeded”Gets a value that indicates whether execution completed successfully.
public bool Succeeded { get; }Property Value
Section titled “Property Value”TimedOut
Section titled “ TimedOut”Gets a value that indicates whether the timeout elapsed. The process tree is killed then.
public bool TimedOut { get; init; }Property Value
Section titled “Property Value”Truncated
Section titled “ Truncated”Gets a value that indicates whether output reached its limit.
public bool Truncated { get; init; }Property Value
Section titled “Property Value”Methods
Section titled “Methods”Equals(object?)
Section titled “ Equals(object?)”public override bool Equals(object? obj)Parameters
Section titled “Parameters”obj object?
Returns
Section titled “Returns”Equals(SkillScriptExecutionResult?)
Section titled “ Equals(SkillScriptExecutionResult?)”public bool Equals(SkillScriptExecutionResult? other)Parameters
Section titled “Parameters”other SkillScriptExecutionResult?
Returns
Section titled “Returns”GetHashCode()
Section titled “ GetHashCode()”public override int GetHashCode()Returns
Section titled “Returns”ToString()
Section titled “ ToString()”public override string ToString()Returns
Section titled “Returns”Operators
Section titled “Operators”operator ==(SkillScriptExecutionResult?, SkillScriptExecutionResult?)
Section titled “ operator ==(SkillScriptExecutionResult?, SkillScriptExecutionResult?)”public static bool operator ==(SkillScriptExecutionResult? left, SkillScriptExecutionResult? right)Parameters
Section titled “Parameters”left SkillScriptExecutionResult?
right SkillScriptExecutionResult?
Returns
Section titled “Returns”operator !=(SkillScriptExecutionResult?, SkillScriptExecutionResult?)
Section titled “ operator !=(SkillScriptExecutionResult?, SkillScriptExecutionResult?)”public static bool operator !=(SkillScriptExecutionResult? left, SkillScriptExecutionResult? right)Parameters
Section titled “Parameters”left SkillScriptExecutionResult?
right SkillScriptExecutionResult?